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(From
Innovative Leader, Vol. 9, No. 4, April, 2000)
To
Fix a Problem, Go for Broke!
By Jeffrey A. Govendo
Your
boss comes into your office and says, "I think what we should do
is pull the team together tomorrow morning and have a brainstorming
session on the problem we were discussing earlier. These communication
breakdowns with our customers could cost us several key accounts. If
we don't figure out a way to solve them once and for all, we'll all
be looking for new jobs."
"Okay,"
you reply. "I'll get the word out. Nine o'clock? I'll tell them
to block out the entire morning." Meanwhile, your eyes roll to
the back of your head as you mutter to yourself, "Not another brainstorming
session! Three hours wasted on ... what? We'll lose the whole morning
just to come up with the same tired ideas that haven't worked in the
past, and won't now. Oh, well..."
Brainstorming
... A Good Idea?
As a consultant who facilitates creative
problem-solving sessions for businesses, I hear this complaint often:
brainstorming may be fun, but in the end it rarely produces anything
new. For many - even those who are favorably inclined toward an expressive,
free-wheeling approach to generating ideas against tough challenges
- the brainstorming process has fallen short of expectations. It's especially
disappointing to those managers, team leaders and HR specialists who
have worked hard to shift their culture away from one which greets new
ideas with cynicism and suspicion, toward one of greater open-mindedness
and acceptance.
"We
get lots of imaginative ideas at our meetings," one manager told
me, "but the more creative they are, the less they apply to the
problem we're working on. So, we wind up eliminating those, and go back
to the ones that make the most sense. Of course, these are the ones
that come up over and over, every time we try to tackle the problem."
I
asked him to run through the process he uses in his brainstorming sessions.
"First, I assure them that all ideas are welcome in this meeting,
and encourage them to express any thought that comes to mind. No criticism
is allowed, and I give lots of reinforcement to those who take a chance
and come out with a 'wild' idea. This encourages others, and before
you know it, I've got thirty to forty ideas up on the board. Some are
a little weird, but that's okay. My people are clever, and they like
expressing this side of themselves."
"Then
what happens?" I asked.
"Then
we go through the ideas one by one, eliminating those that obviously
won't work, and circling those that show some promise, or seem to make
sense." From the latter group, we do some prioritizing and choose
several to discuss further, trying to see if we can make one or more
of them work. By the time we're done, we usually have something that
sounds, well ... very familiar. We're simply re-hashing old ideas. We
just can't seem to come out with something that's really new and different."
If this sounds like the way you do brainstorming
at your workplace - with similar results
- try something different: after the ideas have been generated,
go for broke. Instead of eliminating those ideas that are illogical
or unfeasible as they now stand, select on the basis of intrigue, curiosity,
or what would be a wonderful solution if the obstacles could be overcome.
It's not due to a shortage of creative ideas that brainstorming so often
disappoints. Rather, it's because those ideas are treated as finished
products, with too many flaws to warrant further consideration. The
more novel and untested the ideas, the more flawed they appear, and
therefore likely to be dismissed. Instead, they should be selected as
starting points for a development process that could eventually transform
them into useful, practicable concepts that address the challenge in
new ways.
Choosing
by these criteria is rather an act of faith. Why spend an hour or two
generating a range of ideas, only to gravitate toward those that appear
least feasible? The answer is that unless you select an untried, unfamiliar,
or even strange-sounding idea, there is little chance of your achieving
an innovative result, or any result other than what you've already gotten
in the past. It's highly unlikely that someone in your group will come
up with a brand new idea, never previously thought of, all wrapped up
and ready to go to work. The "99% perspiration" Edison referred
to isn't expended getting the idea; it comes after a new idea or concept
is expressed, and the decision made to spend time and energy molding
it into a feasible solution.
Transforming
a Metaphor: An Illustration
Let's look at how this might work. A software
company is in the final stages of developing a product that is expected
to break new ground in the marketplace, but will also require technical
mastery for the user to run properly and achieve maximum performance.
Enabling the user to attain this mastery in the most painless and expedient
manner is critical to the product's success. Realizing this, the product
team has instituted several measures for supporting customers: exhaustive
documentation, numerous on-line prompts and hints about usage, a beefed
up toll-free help line capacity. Despite these - all good, but merely
extensions of currently used techniques - the team is seeking something
better, a true differentiator in customer responsiveness. They know
from experience that many users simply won't pore through the printed
documentation, or that on-line help often misses the mark for those
having difficulty. Toll-free assistance, no matter how many service
representatives are on call, nearly always entails a waiting period.
At
a brainstorming session, one member of the team wishes out loud, almost
wistfully, that they could have the foresight to "anticipate trouble
for the user, the way some animals can sense when a storm is coming."
Now, taken literally, they realize it is not possible to know in advance
the specific problems their customers will have, much less communicate
with each one individually. Yet, the notion is intriguing, for if something
on that order could be accomplished, it might be the determining success
factor for this product. So, rather than dismissing the idea out of
hand, they select it as a possibility, knowing it is more a metaphor
than a working concept, and that they'll need to change it in order
to make it operational. In other words, they're listening to the idea
approximately, rather than literally.
They
begin by articulating what they like about the idea, why it's attractive
(note that they do not begin by focusing on the negatives; that's the
best way to kill an idea). Some of the "pluses" are:
- It would shorten
the often maddening wait between encountering a problem and making
contact with someone who can help.
- It would create
an almost "seamless" transition between the frustration
of getting stuck, to the satisfaction of resolving the problem.
- It would provide
an added measure of security for the customer, knowing that getting
help from the company will be quick and easy.
- It would create
a stronger bond between the company and user, encouraging loyalty.
- Customers may
be willing to pay for this added measure of assurance, thus creating
an additional source of revenue.
Having
enumerated the strong points, they now turn their attention to the "downsides,"
which are stated as obstacles to overcome, instead of reasons the idea
won't work. They do this because they know that, as a new and undeveloped
idea, it is highly vulnerable to a negative barrage. They can keep it
alive only by inviting further problem-solving against its most troubling
or unfeasible aspects, rather than criticizing it out of existence.
Using positive, action-oriented language, they raise the following issues:
- How can we respond
to specific problems "before" they occur, or at the earliest
possible time?
- How can we provide
support in a way that is effortless for the user (i.e., no plowing
through a thick manual to find the solution, no "trial and error"
with on-line options, no lengthy telephone queues, etc.)?
- How can we continually
reassure the user that help is available?
Focusing
on the first obstacle, and drawing upon the analogy of animals "sensing"
an impending storm, one member of the team offers a novel suggestion:
proactively e-mail each customer a "personal" thank you message
several days after registering their software, along with an attached
help request form that can be immediately filled out and e-mailed back
to the company. This would preclude the need for visiting the company's
website, or calling a help line. Depending upon the nature of the request,
the response could be either a stock reply to frequently asked questions,
or a specifically written reply; either way it is a tailored solution
in the eyes of the user. Most importantly, the company would "be
there" for the customer when help is most likely needed.
Building
upon this concept, a second team member offers another suggestion: in
addition to this initial interaction with the user, build into the program
the same readily available, easy-to-access help request form, with guaranteed
response time by a company representative. Thus, the entire user experience
will be accompanied by a reassuring presence by the company, and a sense
that the customer will never be far from the help he/she may need. While
it doesn't quite reach the level of "anticipating" the problem
the way an animal senses a storm, the concept certainly goes further
than the conventional customer interface vehicles that are already in
place. It breaks new ground.
Developing Ideas:
The Real Work of Brainstorming
Understanding that effective brainstorming entails more than simply
coming up with creative ideas is a key to fostering innovation. It requires
a step-by-step, open-minded development process in which an idea, chosen
specifically for its novelty, is progressively transformed into a concept
that will satisfy the real-life criteria posed by the task being worked
on. Applying these criteria too early in the process - at the time of
idea selection - only defeats the purpose. As I often tell my clients,
you can take almost any new idea and systematically make it feasible;
it's much more difficult to take an ordinary idea and make it new.
So,
the next time you're faced with a tough problem requiring a fresh solution,
encourage your people to be creative and generate some playful, far-flung
ideas. Then, instead of eliminating them in favor of the familiar, select
a few simply because they're exciting, unusual - but not necessarily
practical. Go for broke, then "fix" them through the development
process I've described.
It
is within these ideas - not the ones which are familiar and comfortable
- that the potential for real breakthrough exists.
Copyright © 2000 The Innovative Edge Inc.
The
Innovative Edge, Inc.
Ph: 508-497-9096
Fx: 508-435-8170
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